HUMANIST TECHNOLOGIES
Reviews
"The philosophy game [...] that allows you to absorb philosophical concepts explained through video games."
Corriere della Sera, Lombardy
"Play Panta Rei, a collection of philosophical ideas with playable examples."
Melamorsicata.it
"Through various mini-games, simple yet engaging, we can learn some of the most original and important existing philosophical ideas."
iSpazio
"PlayPantaRei is a very interesting application for iPhone."
Macity
"Play Panta Rei as a teaching tool hits the mark extraordinarily well."
Babel Magazine
"Panta Rei is a good example of how a video game can serve as a shorthand language to better understand philosophy."
Patrick J. Coppock, University of Modena and Reggio Emilia
Events
Lectures at the University of Modena and Reggio Emilia (Social and Ludic Media course, with Prof. Patrick J. Coppock)
Play Festival, Modena Fiere
Svilupparty, Bologna, Videogame Archive
Game Camp, Candiani Cultural Center, Venice
Fashion Camp, Milan, Spazio A, Via Tortona 54
Far Game, Bologna Film Archive – Panel "Philosophy in Games"

Play Panta Rei Manifesto
1. A fracture in knowledge
Only 1% of the world's population truly knows and understands the main humanist ideas. Considering that humanist knowledge represents half of human knowledge, we're facing a systemic failure in transmitting these contents.
Humanist knowledge is presented in theoretical and abstract form, but to be usable it requires direct experience. Without application, concepts become disconnected from life and inaccessible. And what doesn't appear useful is inevitably discarded.
Those involved in humanistic education today have the responsibility to recognize this reality. The result? In practice, half of human knowledge has been erased.
2. Knowledge without technology
For almost 3000 years, humanist thought has addressed the fundamental questions of existence.
But while mathematics became GPS, physics became the internet, and engineering produced satellites and cell phones, these ideas remained confined to books. Explained, but not lived. Studied, but not acted upon.
Complex concepts like Fourier's theorems or Nyquist's theorems are now hidden within everyday tools. Scientific theory has become invisible because it's been incorporated into technology. This is how operational knowledge works.
Humanist knowledge, however, has remained without technology. No environment allows its direct use, experimentation, or practical application.
3. Knowledge without technology
The dominant educational model is still based on abstraction, theoretical explanation, and lack of experience.
Without operational tools, humanist thought doesn't become competence. Without direct experience, it doesn't take root in life or in the mind.
Meanwhile, while technologies enhance our computing capacity every day, our critical orientation remains stagnant.
And with it, the ability to make sense, to discern, to understand what happens, to navigate the world using all the ideas of the last 3000 years.
4. The urgency of a new approach
To overcome this fracture, updating the language isn't enough. We need a new way to access knowledge.
Today we lack a concrete structure that activates humanist thought as a function. A method that doesn't start from transmitting concepts, but from lived experience: brief, concrete, targeted.
Knowledge is truly understood only when it manifests in our way of perceiving, choosing, judging, acting.
5. The principle: making thought active
The sciences became accessible thanks to technology. We don't read equations: we use devices that contain them and allow us to act.
Why can't we do the same with humanist knowledge?
The idea is this: transform humanist thought into a usable experience. Design environments that allow its direct activation.
It's not about explaining better, but about acting differently. Ideas aren't transmitted: they're made visible, experienceable, navigable.
Like all knowledge, humanist knowledge too can become technology. But it requires an act of conscious design.
6. The first humanist technology
From this vision was born Play Panta Rei: not as a platform, but as a field of applied research. An environment designed to give form to the first concrete experiment in humanist technology.
Each module is designed to directly activate a thought function: intuition, doubt, awareness, freedom, judgment, suspension, relationship with nothingness.
Each experience is calibrated. It's built to trigger an internal process, even in just a few seconds. It's humanist engineering: cognitive design at the service of the mind.
We don't offer content: we trigger processes. We don't transmit notions: we open experiences. We don't follow a program: we build a possibility.
7. Humanist engineering
Play Panta Rei isn't a product. It's an open system, in continuous evolution.
Each element is a cognitive prototype: lightweight, accessible tools that open deep questions.
The project develops as a brief, intense sequence of activations, each of which sets in motion a fundamental idea of humanist thought.
The strength lies not in quantity, but in the quality of the trigger. The logic is exploratory. The purpose isn't to teach: it's to move.
8. A Pulsating Technology
Play Panta Rei is, in every respect, a living humanist technology, growing through interaction with those who use it.
It does not replicate formulas: it rewrites them. It does not follow pre-set paths: it opens new ones. Like any truly new technology, it does not yet have standards or defined boundaries.
But its purpose is clear: to make humanist thinking operational, accessible, and scalable.
It is a first step towards what is still missing: a culture capable of integrating knowledge and life, mind and form, thought and action. Restoring to humanist thought not only its theoretical dignity, but its transformative power.
Contact Play Panta Rei